Stellaris Dev Diary #312 - 3. These weapons will always have at least a 10% chance to hit, but between, say, an arc emitter and a torpedoe hit, the torpedoe is almost always going to do far, far more damage, while the. Arc Emitters: tech_arc_emitter_1: Arctic Colonization: tech_arctic_colonization: Arid Colonization: tech_arid_colonization: Armored Torpedoes:. It's a Cruiser meta. e. But if you are hellbent on having your race get close without going crisis, then i suggest the following: 40% generic corvette 20% PD corvette 20% torpedo cruiser with normal missiles on S slots, and dual afterburner to get close quickly. There is no best weapon. rarely see empire use cloud lightning as weapon. Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. Lances are countered with shields, which makes them suboptimal in the start of the battle. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Thoughts on 3. Auto-best is not good, it frequently makes completely nonsensical design decisions. ---This micro-mod adds Titanic Arc Emitters to the game. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Carrier battleships can counter most anything. It's the difference between having +50% damage and attack speed instead of 25%. Not so much for PVP but for PVE. Example: research_technology tech_starbase_3. The giga has 50% armor pen, and an extra 33% shield damage. Unbidden: Unbidden is the only time that Arc Emitters actually shine. So the battleships and cruisers try to maintain permanent 100 range while firing. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). • 1 yr. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. How do you equip "arc emitters"? I saw them mentioned on this subreddit as being a good weapon, so I researched it(then a further upgrade). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). This does extremely well against AI fleets, tearing them to pieced with direct damage to Hull/Armour. If we accept the statistical average for the Focused Arc Emitter's damage, which will be about 850 and pierce armor and shields, you would need to hit this guy 1400 times to kill it (assuming you don't have any of the repeatable techs that boost damage). 1. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. The Arc emitter splits its damage up too much. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. 解锁:在鼠标浮层中查看. 2 Ancient Nano-Missile Cloud Launcher; 4. 1) Cruisers are "poor man battleships" and should be avoided. Ecumenopolis,city planet or arcology world, is considered one of the most desirable cities with Idealism. Fill the rest of the slots with disruptors, cloud lightnings, and arc emitters. First, range. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. So an arc emitter can two-hit a battleship when lucky. The Contingency got nerfed pretty hard in 1. Still, in 3. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. G spot is too hard to find on corvettes hehe. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Critical mass of arc emitters will annihilate any ship composition, but you do need to outnumber the enemy pretty heavily. Embarrassingly, I'm still a hefty novice when it comes to ship design. Later in the game, torpvettes would be faded out (whenever I can afford it), and my fleets would consist of only Titan + arty. 对该项目的细节说明请添加至相关页面. fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. You losing with 1. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Torpedoes & Strike Craft, plus Plasma and Arc Emitter 50% shields, 30% armor, 20% hull Destroyers with much the same except no Strike Craft They also have 1 Titan, 23K fleet power by itself. Look up their compositions, and the tips against a specific FE here. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. My fleets usually have a composition that looks generally like arcs/neutrons on the battleships (artillery computer), artillery/plasma on the cruisers (line), autocannons/pd on the destroyers (picket), and autocannons/plasma on the corvettes (swarm). So that’s 2M damage per week. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Stellaris technology list and IDs cheat. Running a mixed force of missile cruisers (Nano-Swarm missiles and Devastator Torpedoes) and Battleships (Arc emitter, hangar section with PD and missiles, kinetic artillery aft). Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. The go-to way to use Whirlwinds is part of a balanced Battleship build. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. ago. FAE stands for Focused Arc Emitter. Generally I fit my ships depending on the composition of enemy fleets. Economics is everything in stellaris if you have more ships you win. 44. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. Since they join the fight behind your main fleet, they largely won't get targeted, so they really don't need much for defence. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Arc emitters + neutron launchers > the rest. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Otherwise 95% accuracy and 100% accuracy would be pretty similar. Thread starter Starcomet; Start date Mar 1, 2018; Jump to latest Follow Reply Menu We have updated our. Hull is 3300. Focused Arc Emitters vs Tachyon Lance 2. which of the 3 type, specifically. In singleplayer you can just mass these, the AI will never counter them. I’ve had trouble in the past with their arc emitters and need a counter. Arc emitters are one of those things that are terrifying if you have critical mass but a mere nuisance if there's only a few of them. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. 6. For specific weapons, you can really pick your choice. I must add, lances at hitscan, meaning as soon as they fire they touch the enemy, same for arc emitters, but mega cannons are not, they have travel. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. Not sure which. Contingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. The focused arc has 100% armor pen and 100% shield pen. woundedspider. 5 combat model. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. Looking at your fleet cap and assuming that it's all battleships with arc emitters gives us. Arc Emitters are also quite OP. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. However, Stellaris does not show this enough, even that many grand urban or city planets have become relics world in history —— but later generations will remember their lessons. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. 6 isn't a Battleship meta. Disruptors pair well with missiles, torpedoes, arc emitters, and strike craft. Frigates are only really good as stealth ambush ships, and in any other role are just worse versions of Cruisers, and Destroyers are really only good as. These are also easily moddable via its file, see #Tiers . My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. In Battleship vs Battleship (so MP because AI designs blow), things may change since the meta there is. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. They've pretty effectively countered your fleet build, since the energy weapons can take down your. Weapons try to maximize their damage. The void cloud will only start losing HP (green bar/circle) once you got the shield (blue bar/circle) down. The phase disruptor seems to be balanced enough, since it doesn't do massive damage. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Their battleships are armed with arc emitters making every fight a risk. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. The Unbidden are heavily shield-based, so anything that specifically counters or bypasses shields is best. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. The Arc emitter splits its damage up too much. Medium disruptor has range 60 and average damage 6. The only difference was they were using Arc. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. 55. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. These cruisers went directly for the backline. But not like the status of Arc Emitters in X slot. Directions. Arc emitters instead of proton/neutron torps and giga cannons. Stellaris. Open console by pressing ~ and enter “research_technology (technology_id_here)”. The tachyon has 90% armor pen, and -33% shield damage. After your first fleet engages, have a second fleet of naked battleships engage. 对该项目的细节说明请添加至相关页面. 2 days faster than the Arc. Also see the issue of ship. 找到SteamsteamappscommonStellariscommoncomponent_templates这个文件夹. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Tho i have yet too see anything beat Arc Emitter spamm. ( stellaris noob) i dont have dlc so idk if that contributes Most of what I do doesn't striclty require a DLC. 25 / ×2. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could. Then roll them up with your own arc emitter battleships, preferably from behind their battlecruisers. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. . Arc emitter/ carrier core / multi missiles. What am I missing?I am no longer maintaining my Stellaris mods and, as a result, they are probably incompatible with the latest release. Critical mass of arc emitters will annihilate any ship composition, but you do need to outnumber the enemy pretty heavily. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Significant-Phase-71 • 2 yr. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. (×1. 6. Build throwaway fleets of nearly naked PD corvettes, and soak up the first volley of torpedoes when you engage. and whirlwind missles before battleships, are on the field, dont use frigattes, and before carriers are getting spammed, you need no pointdefence, dont mix penetration weapons with nonpenetration. that's not really helpful since you just mentioned all type of weapon category (arc emitters = energy, torps / missiles = kinetic and explosives). As soon as I get titan I am going to launch an offensive. Especially about the targetting AI. I would recommend ditching the Destroyers and Frigates, as they are not very strong ship types. You need to start a new game. Still, in 3. You can literally take the hull out from under everything, without having to peel back the shield and the armor first. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. So you're often better off equipping just the arc. How do you guys handle them?Lasers suck against shields. 25) Has Discovery Traditions Tradition (×0. so no reverse engineering. The Arc emitter splits its damage up too much. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Focusing fire poorly also makes it more likely, but is bad overall. . 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Most urgent late game problem. That said, late game going with the arc emitter front and. Do you guys know if these techs are buffed by repeatables?Imo, Giga Cannon. I still recommend battleships but you will suffer losses. 4. No weapons do area damage, with the sole exception of the minefield, and thats an aura effect and not a weapon. Against fallen empires I often go for an Arc emitter build. Combined with arc emitters to also go through shields and relatively weak 3k hulls beneath 30k shields. Giga Launcher + Kinetic Artillery is also a good alternative to rip through their shields, or maybe even missiles given that they have shield penetration, but those require another set of repeatables. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Jun 28, 2022. Immediately, one of the new enigmatic tech options shows up. Damage on the arc emitter can be 1 to 1700. In a space storm, Tachyon Lance just murders things. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. All are pretty good but GC has the edge. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Crisis fleets are not big in numbers. For specific weapons, you can really pick your choice. It also seems like spinal mount carriers with arc emitters are better carriers. Emitter on its own is better than the lance in most cases, however it's not all of the ship armaments. The end of my last game i had 550. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). • 4 yr. You can try to ambush them by jumping behind them and make their arc emitters useless but this assumes you have a great deal of damage. I know Bombers are shit, or at least are considered to be due to their poor loadouts, but I have a mod that. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. Torpedo Corettes. The cost per point of HP is just so garbage for armor, and armor does not regenerate. I do a fleet of 15 Carrier battleships equipped with Arc Emitters and Whirlwind Missiles, and twice that number of Missile Cruisers, decked out with Whirlwind missiles and a Marauder missile stern. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Their fleets are mostly medium-sized, and their power is entirely dependent on simple. NK_2024 Collective Consciousness • 3 yr. The juggernaut is different because it can rotate so the arc emitters can always fire. r/Stellaris. Proton/Neutron Launchers are more or less just an upgrade on Plasma, and once you get them you phase out plasma in favor of these superior weapons. The tachyon has 90% armor pen, and -33% shield damage. My fleets usually have a composition that looks generally like arcs/neutrons on the battleships (artillery computer), artillery/plasma on the cruisers (line), autocannons/pd on the destroyers (picket), and autocannons/plasma on the corvettes (swarm). 3. Currently 2 computers try to get inside the minimum range. Selenba • 3 mo. Jump to latest Follow Reply. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. it is in the same category as the disruptor and the arc emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Indeed they are bad at pretty much everything else - but that they can do good. Numbers roughly add up. Go to Stellaris r/Stellaris. Playing against a 25x Contingency. The very existence of other independent life forms is a threat to MorningLightMoun. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. 4 Anti-Shield. 6. ago. One thing I learned recently is that you only need 1 ship per fleet with. Basically, have a titan with a quantum destabilizer and full of shields, cloud lightnings, and disruptors. 00). From my experience, artillery BS fleets win arc emitter fleets. if the enemy is strong just check their composition and counter. In 3. These numbers are only a vague scale for strength, they do not incorporate the weaknesses of the different weapon/ship builds. Loadout. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. Ultimately went Kinetic on Battleships and Plasma on cruisers. Those that do will use cloud lightning and arc emitters with a strike craft bay. Each of the next sections, except for the few last ones, are an overview. Its almost like two options are interchangeable. . They never miss and wholly bypass armour and shields. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. I always heard that if you put disruptors, you should only put disruptors. So an arc emitter can two-hit a battleship when lucky. A battleship has around 3000 hit points. Why bother having shields and armour tech when a battleship can have its hull removed with one. It shoots a 30° electric arc spreading through nearby walls and between enemies. Use the torpedo computer, and fill up free slots with missiles. In playthrough #2 I'll experiment. Most urgent late game problem. Rest is carrier battleship with arc-emitter on X slot. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. And besides that a Mix of Kinetic and Energy Artillery. Stellaris Cheats; Technology Codes;. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. Stellaris. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsIs there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Particles The Particles tech tree focuses on lasers, reactors and FTL. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Just make sure ur using arc emitters for battleships and maximized the ship weapon range, that will be the most effective way for fighting crisis. And if you are going to weild corvettes (and you should, both for the speed boost to your main fleet and as effective 'ablative armor') then they should actually be doing something. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Best weapon for the Prethoryn: definitely. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Cloud Lightning is only good if you're using Arc Emitters as well. 6 update. Top tiers should be used for the comparison - and may be, I just can’t tell as-is - so a label there would be nice, and different tier information useful for which weapons to use throughout the game. that weapon requires plasma weapons to research. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. You will be. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. Gigacannon needs to do 12600 to kill. A small amount of Point Defense defends against Torpedoes and. Tachyon lance is close enough. Arc Emitter works best when mixed with Missiles and Strike Craft, which ignore shields and won't damage them at all. 6. I think the meta is Giga Cannon with neutrons. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). Otherwise the dps is too low in comparison to other options. 4 Torpedoes; 4. Arc Emitter + Strike Craft + PD battleships will keep dominating, which they already do against any crisis but Prethoryn and FE ships. Given this composition, Arc Emitter Missile Carrier and Disruptor Corvette would definitely be the way to go. ago. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. 1 Mass Driver; 3. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. Cloud Lightning is only good if you're using Arc Emitters as well. 0 unless otherwise noted. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. Helican Jul 19, 2016 @ 9:11am. Against armour (scourge) Lances. So in ideal Gigacannon situation, Arc remains close. For one, I like to micro. Stacking more shields over shield capacitor in accessory slot gives more shield value. Reply ironsasquash. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris. ?It doesn't matter whether you pick energy or kinetic or explosive, as long as the weapons you use are ignoring shields and armor. FAE stands for Focused Arc Emitter. Depends on your other ships and weapons and what type of defense your enemy is using. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Arc Emitters have 3 strengths: Perfect (100%) accuracy. My Stellaris Mods BSB : Better Ship Behaviors // Improve the ship behaviors and tactical combat for 3. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Against fallen empires arc emitters. In a space storm, Tachyon Lance just murders things. (And Arc Emitters just seem like the best X Slot Weapon now anyway and Disruptors are also alot better) TlDr: Half your weapons ignore shields, while a quarter is shit against them and the other quarter is shit against armor, forcing you to take down ALL the enemys defences and beeing inefficient at it. Adding hull repeatables isn't really possible, because it would. 1 Titan for snare aura to reduce enemy disengage. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Literally all you need to do to win by giant margins in stellaris on any difficulty is focus on science and rush battleships with hangers and arc-emitters. I don't know what or where things went wrong, but I tried giving the new patch a chance. Directions. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Giga cannons do not do the job like arc emitters and cloud lighting is too short. It just misses an icon. Mega Cannons+Neutron Launchers are more efficient otherwise. Stellaris cheats and commands. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. ago. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. However, once shields are down it's the weakest of the spinal mount weapons. That means the megacannon will try to keep hitting shielded target while the particle cannon will go for unshielded targets. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. If the enemy is faster, then they cannot. Rare resource cost? neglible compared to everything else on a battleship. They tried to borrow from EVE Online, I guess, but didn't quite finish. This page was last edited on 14 October 2017, at 11:50. (battleship/cruiser with gigacannon and arc emitter) and fodder arm (corvettes with swarm combat computer) Keep all Star bases at chokepoints upgraded and armed to the teeth, build missile defense platforms or, even better, strike craft platforms because as I’ve said before THEYRE THE HOT THING right now. Just the same options again and again. Ennemy does not increase its hull over tech, loadout or time. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Cloud lightning is an L-size weapon with range 70 and average damage 11. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. never combine arc with anything else that isn't disruptor. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 2 since they lost their Arc Emitters for Tachyon Lances. Do you think my favourite BB is any good now? I found it to work quite well, taking zero losses in most engagements, even against almost equal fleet power. Arc Emitters are great if you stack a fleet with them. 3 Swarmer Missiles; 4. It goes double for a penetrating design, though, since Cloud Lightning is really poor (bad enough to make me wonder about using Arc Emitters with Neutron Launchers and Kinetic Artillery to leave my new starbases stronger while sacrificing less firepower) and Disruptors are absolutely useless, but Arc Emitters are good. ago There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Pick +20% range computers. Focused Arc Emitter in the front, a couple hangars in the core, and a couple Whirlwind Missiles in the stern should theoretically create a design that will be moving between 120 and 150 range. Reply. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. : r/Stellaris. Earlier it's more important to have higher tiers of weapons than it is to have a balanced mix due to the opportunity cost of research, and engineering techs are usually more plentiful and useful than physics techs. Subscribe to downloadExtra Ship Components 2. 1 hull, so a weapon with lower DPS that can directly go for hull works best. Contact.